3d Animation

_________________________________________________________________________________________________ A Reusable Model for Emotional Biped Walk-Cycle Animation with Implicit Retargeting.

Marco Romeo, Marcelo Dematei, Julian Bonequi, Alun Evans and Josep Blat. Grup de Tecnologies Interactives, Universitat Pompeu Fabra. This paper presents a reusable model for rapid animation of the walk-cycle of virtual biped characters, with implicit retargeting of motion capture to any character, regardless of dimensions. Despite modern software continuously improving the quality of automatic assistance, the process of animating a biped character still requires substantial manual intervention. Our research contributes to this field by creating a theoretical model for emotional character walking, defining a series of proportional variables which can be changed to create different emotional walk cycles. We used motion capture data to assign real-world values to these variables, which are then used to procedurally create ‘emotional’ walk cycles. Due to the fact that we avoid fixed values and work solely with proportions, the system implicitly retargets the data to any biped body shape, regardless of the size and structure of the skeleton.

 

LNCS Lecture Notes in Computer Science 2010.

 

This book constitutes the proceedings of the 6th International Conference on Articulated Motion and Deformable Objects held in Port d'Andratx, Mallorca, Spain, in July 2010.

 

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Fotografía

_________________________________________________________________________________________________ Fotoguanajuato

 

"Las Formas de trabajo son variadas, echando mano desde las formas tan propias del siglo XX, como el negativo en blanco y negro y el papel de fibra-bromuro, como soporte, hasta realzar por completo las imagenes en soportes digitales con clara manipulación por parte del autor, es éste el caso de la serie "Clon de Luna" de Julian Bonequi, en donde sus construcciones mixtas son a partir de teatralizaciones in situ completadas con juegos digitales en forma y color, creando humanoides de cuerpos alterados, algunos constreñidos, otros desdoblados, semejantes a siameses, personajes muy cercanos a la ciencia ficción, de un onirismo con tintes trágicos." Armando Cristeto; Centro de la Imagen

 

Coordinación del Libro: Ana Casas Broda. CNCA Consejo Nacional para la Cultura y las Artes 2006.